Professor Layton And The Unwound Future Walkthrough
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Professor Layton and the Curious Village Cheats. DS . 0. 01. Where's the Town?: You are asked to locate the town on a road that is not connected to any other towns.
The 32bit DS/DSLite/DSi/DSi XL line, Nintendo's successor to the Game Boy line, were two-screened, touch-screen. Get all the official details on the complete Professor Layton saga directly from Nintendo.
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Circle the small town in the Upper Left to receive 1. Coins. 0. 02. The Crank and Slot: You need to match the end of the crank with the proper slot.
Choose the slot Number 1 on the far left. At the Entrance, Tap the little old lady, Ingrid. Strange Hats: Select Hat A in the upper left.
In the Plaza, Tap on the man in blue, Percy. Download Football Manager 2008 Full Crack Software. Where's My House?: Circle the house with the Blue Roof. It's facing North.
Tap the clock on the tower in the Plaza for this puzzle. Digital Digits: A row of three or more of the same digit will appear 3. Times in one 2. 4 hour span. On Manor Road, Tap the man blocking you way, Bruno. Light Weight: You only get 2 tries with the scale to figure out which weight is the lightest. The answer actually changes each time you do this puzzle. To find the lightest weight: 1.
Put three weights on each side of the scale. If the weights are even, take all weights off and weigh the remaining two weights - whichever is lighter is your answer. If the weights are not even, take the weights on the heavy side off 4. Place one weight (from the lighter side) on each side of the scale and take the remaining off completely and weigh again. If the weights are even, the weight you took off is the lightest, else the weight that is lighter on the scale is the answer Puzzle No.
In Manor Border, talk to Ramon. Wolves and Chicks: First bring a wolf and chick to the right side. Then return the chick to the left side.
Move the other two wolves to the right. Take a single wolf back to the left so there's on wolf and three chicks on the left.
Bring two chicks to the right and then a wolf and a chick back to the left. Now bring the two chicks to the right.
Now simply carry the wolf back to the left and return to the right with two wolves, which leaves the last wolf on the left. Take another wolf back to the left and return to the right with both wolves. In Manor Border,Tap the flowers just above the boat. Farm Work: They try to trick you with a lot of information here. Roland does half the landmass of work so he'll get $5. Puzzle No. 0. 09. In the Manor Foyer talk to Matthew.
One Poor Pooch: You only have two moves to make this match stick dog look like a car has run over it. Take two of the bottom legs and move them above the dog. This should change the perspective of the dog and it'll appear to be looking at it from above now, as if has been flattened. Tap the bookcase in the background of the Manor Foyer.
Tap on Simon in the Manor Parlor to be challenged with a puzzle. Arc and Line: This is a bit scary at first glance but simply add the two increments you have to get the radius, which is equal to the diagonal line of the rectangle.
In short, the answer is 1. Cannot Find A Valid Baseurl For Repo Updates Fedora 6 Commands. Inches. 0. 12. Puzzle No. In the Manor Parlor/Night, speak with Gordon. Make a Rectangle: What you need to do is think of the rectangle as being vertical here. From the top left, cut the top two left most squares then cut down so you a long horizontal line with a single square sticking out of the middle.
If you take that and flip it on its side, it'll fit perfectly into the other squares to form a horizontal rectangle. In the Manor Border, Tap the boat to solve a puzzle. Sinking Ship: How many people can survive the sinking ship? With one man constantly manning the boat 1. Puzzle No. 0. 14. Tap the chair inside the General Store for a puzzle Which Chair?: Chair E is the correct answer.
You will receive a Painting Scrap after completing this puzzle. Tap the candle inside the General Store for another puzzle. How Many Are Left?: Think backwards for this one. The answer is 3 Candles.
Puzzle No. 0. 16. Inside the Town Hall, to talk to Rodney. Triangles and Ink: You will need to dip the ink 7 Times to make 3. At the Entrance talk to Stachen for another puzzle Five- Card Shuffle: The cards of D Set are slightly off. You'll notice that the black cards are layered differently than the others. Solving this will get you a Painting Scrap.
Puzzle No. 0. 18. Return to the Inn and talk to Beatrice for another puzzle. Of Dust and Dustpan: The key here is to keep the matchstick to the top left where it is. Move the top right one and the middle horizontal one to create a vertical dustpan.
Go out to the Drawbridge and Tap the car across the river for this puzzle. Parking Lot Gridlock: This is a hard one to expalin but not that hard to figure out.
Move the cars back and forth and you should get it after a few tries. You get a Gizmo for solving this puzzle. Puzzle No. 0. 20.
Talk to Pauly who's on the left shaking his fist for a puzzle challenge. Unfriendly Neighbors: Ok, A should go down around the right of the left D then go left and down of the left C and simply cut across the very bottom to reach the other A. Simply draw a straight vertical line between the Bs. Make the left- most C go right and turn up before the right- most A. Immediately go right again in between A and D.
Then go up the right side of the screen to connect to the other C. From the left D, go out to the left and up around the top of A and B. Cut down in between B and C and connect with D there. Complete the puzzle and Pauly will award you with a Gizmo.
Talk to Pauly on Park Road. Pill Prescription: The man only needs to write on 8 Pills.
Pauly will give you a Gizmo. Puzzle No. 0. 22. Talk to the old lady in light blue, Agnes on the Park Road.
Pigpen Partitions: The sad fact is you're going to be putting the pig in the middle in a very small pen. The peg to the left of the top left- most pig, draw a rope from here basically straight across the peg just to the right of the top right most pig. Now, start at the peg just above the top left most pig, draw a rope dongle down to the peg just to the right of the bottom- most pig. Then, start at the peg just to the left of the bottom most pig and draw a rope diagonally up to the peg just above the right most pig. These ropes shouldn't be touching any of the pigs and should but the middle one perfectly into a small triangle. Talk to Crouton behind the counter of the Restaurant for this puzzle.
Juice Pitchers: First pour the 8 into the 5. Then the 5 into the 3.
Now take that 3 and put it into the 8 which will make only 6 inside. Pour 2 from the 5 into the 3. Then pour 6 into the 5. Pour the 5 into the 3, which already has 2 in it. This will leave the 5 with only 4.
Now pour the three in with the 1 over in the 8 for get 4 there as well. Seven moves! The quickest possible! Grouton will give you a Gizmo for completing the puzzle. Speak with Crouton again inside the Restaurant Milk Pitchers: Drop the 1. Now take that 7 and drop it into the 3.
Take the 3 and put it into the 1. Put the 4 remaining from the middle, in the 3 to the right.
Dump the 3 into the 6 to get 9. Dump the 1 into the 3 then put the 9 into the 7. Pour the 7 into the 3 so the 7 will have 5. Pour your 3 into the remain 2 in the 1. This will give you a Gizmo. Puzzle No. 0. 25.
Talk to Flick in the Restaurant for a puzzle. Equilateral Triangle: You only need to touch the three corner coins to solve this puzzle. Move one coin to the bottom middle. This will be your point. Now move the other 2 coins on both sides of the second to top row to fill out the .
Flick will give you a Gizmo for completing his puzzle. Walk to the Park Gate and Tap on the jar in the bottom left. Bottle Full of Germs: Don't over think this one and bust out the calculator. Starting with two germs only saves you one minute. Therefore, starting with two germs will take 5. Minutes to fill the jar. Once completing the puzzle you will find a Painting Scrap.
Talk to Gordon in the Manor Parlor after you find out about the murder. Bickering Brothers: Clockwise from Brother 1 at the top: Brother 3, then Brother 6 then Brother 4 at the very bottom, then Brother 2 and finally Brother 5. You will be awarded with a Gizmo. In the Manor Parlor, talk to Matthew. Find the Dot: Circle the dot in the Lower Right.
Matthew will award you with a Gizmo.